// ARCADE MODULE · SYSTEM ONLINE
A raccoon from the year 3000 has traveled back in time to collect the finest trash. Survive the suburban nightmare — dodge Karens, outrun crackheads, and blast through the Walmart militia.
Trash Panda 3000 is an original arcade game I designed and coded in-house at Integrated Dynamics — no game engine, no third-party framework. Everything you see runs on a single HTML5 Canvas, and every part of it is written from scratch in vanilla JavaScript:
I built it as a playable proof of what I do for clients every day — squeezing responsive, performant, genuinely fun experiences out of nothing but code that runs in the browser. The same engineering that renders this game frame by frame is the engineering behind the custom websites, automation workflows, and interactive product experiences I ship.
Move the raccoon with WASD or the arrow keys, and fire the laser with space or a mouse click — hold either one to auto-shoot. On a phone, use the on-screen D-pad and the fire button. Collect trash, eliminate enemies, survive the escalating waves, and chase the high score.
Integrated Dynamics built it in-house. There is no game engine underneath and no third-party framework — the sprites, the wave spawner, the collision checks, the scoring, and the touch controls are all written from scratch in vanilla JavaScript, drawn onto one HTML5 Canvas element that runs in any modern browser.
Yes. The same shop builds custom-coded websites, automation software, and hardware for small service businesses. If you want an interactive piece like this game, a full site, or a background process that runs on its own, call 619-385-6703 or send your details and I'll scope it.